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Room Materials

These were my first materials in Substance Designer, made under the guidance of Professor Manuel Prada.

I first looked for references and then researched how to replicate those textures in Designer. After watching tutorials, I would develop the materials and apply them in a seamless sphere and cube in Unreal Engine. I adjusted them to the light in my scene and then captured a sequence.

Some of the Tutorials I used:
https://www.youtube.com/watch?v=E8yhsDRnELY - Chunck Trafagander
https://www.youtube.com/watch?v=STvAvFa2_XE&t=507s - Filip Hodas